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Pirate party at school camp. Scenario of the quest holiday “Pirate Adventures”

Having decided to organize a child’s birthday or another, you need to think through everything to the smallest detail. Of course, preparing costumes, invitations, menus and room decorations, attributes for pirate party is an important part of a successful holiday, as it sets a real pirate spirit. But a properly composed script will help ensure that the pirate sabbath is unforgettable and interesting.

Important tips for writing a children's pirate party script

The simplest solution would be to order a children's party service from a professional entertainment organization. Various program options, proven scenarios, the presence of specific props and a number of other advantages become decisive arguments in favor of this choice.

But. Who better than parents knows the character of the child and his friends, his preferences and desires?

And even though organizing a children's party is a troublesome business, there are better directors and producers than loving mom and dad, can't be found.

The main thing is to take into account some features and the success of the venture is guaranteed. When choosing a script and competitions, consider the age of the kids. Entertainment that is interesting to preschoolers will make children over 10 years old smile. But complex quests, so beloved by older children, will be incomprehensible to kids.

Too much active competitions, games, as well as competitions related to the use of water paraphernalia, include in the scenario of a children's pirate party held on the street. Broken windows, dishes, stained carpets are not a very good result of the holiday.

Consider the character of children. Involve quiet people in competitions too. Don’t create a “one-player” holiday, no matter how much you might want to highlight your favorite among the sea gang.

Be fair in refereeing, do not play along with teams - children are sensitive to lies. Alternate active games with calm competitions, between which be sure to invite the children to the table for refreshments.

At the end of the holiday, you need to reward each participant, regardless of his activity. Children should have only positive memories after the celebration.

Holiday for children 2-3 years old

When choosing a script and competitions for a pirate party for children, take into account the young age of the kids.

The pirate holiday for children two to three years old involves the holding of calmer competitions that do not require solving logical problems.

They should not be associated with the implementation of rapid or precise actions.

Therefore, you will have to carefully consider the scenario and children's competitions for a pirate party outdoors or indoors for the youngest pirates.

Pirate race

Kids will have to make their own pirate ship and come up with a name for it. To do this, each participant in the regatta receives building materials in the form of walnuts, plasticine, toothpicks, and sail leaves.

Children 4–6 years old can easily cope with this task at a pirate party.

For children 2-3 years old - participants in a pirate party, you can prepare boats made of thick paper in advance.

When the schooners are ready, the speed competition begins. A basin filled with water will become the sea. Each pair of participants launches their boat into the water.

The goal is to quickly reach the opposite shore. To do this, kids blow into the sails without using their hands. The owner of the fastest yacht advances to the next round. The winners of the qualifying stages will participate in the final race.

Which child doesn’t like to make faces? It is impossible to win this competition without using your grimace skills.

After all, you will have to get rid of the matchbox that is put on your nose without using your hands. It is difficult to complete such a task, but unforgettable photographs will remain as a memory.

Pirate puzzle

The principle of this distinction is based on the rules of the Puzzle game. Children will collect pirate pictures.

To do this, you can print out bright pictures depicting ships, chests filled with treasures, and sea shells.

Choose pictures that are clear and free of details that are too small or blurry.

We cut the finished drawing into asymmetrical parts. For children under 5 years old, cutting the sheet into 8-12 pieces will be enough.

For older children, you can make the task more difficult by cutting the image into smaller pieces. Each child receives their own set, and the winner will be the participant who completes the puzzle first.

Pirate party scenario for children 4, 5, 6 years old

Children preschool age They are still fidgety and why.

It's going to be quite an exciting event if you try to attract the attention of the kids and don't leave them any free time for pranks.

Suitable for the script children's day Birthdays in the style of a pirate party include active competitions, relay races and simple logic tasks.

Hit the target

No, we will not shoot with bows or pistols.

We will need balls of different colors. Opponents receive 5 “shells”. The target to hit is a regular bucket or box.

Children try to throw their balls exactly at the target.

Of course, the player with the best result becomes the winner and participants in the next round. The most accurate sea wolves will fight in the finals.

They will act as sea monsters Balloons. Appliqués, rope or paper tentacles will help make them more realistic.

Such a monster can only be defeated with darts.

The player is given three attempts to destroy one of the warriors of the army of sea reptiles. But the competition doesn't end there.

After all, inside the monster ball there is a message note. And only by completing the task written on it can you defeat the enemy.

Find the treasure

The competition involves searching for special treasures - chocolate coins.

They are hidden in secluded and most unexpected places.

Just limit your search. Otherwise, inquisitive treasure hunters will look both in the pan and under the toilet lid.

We turn on an incendiary melody and encourage the participants with distracting chants. The winning team will bring the most jewels in the allotted time.

If such a competition is held for children two to three years old, it is better to place balls, pebbles, and coins in a sandbox or in a basin with sand.

Let the little adventurers try to dig up the secret treasure.

An island for every pirate

We will need gymnastic hoops. There will be one less of them than the pirates participating in the competition.

While the music plays, sea wolves ply the ocean, running around the hoop islands. As soon as the music stops, the storm begins. So it's time for the pirates to dock.

Children jump into island hoops and start spinning them.

And the pirate who did not get shelter dies in the depths of the sea - he is eliminated from the competition. In the following stages, we remove one island at a time until one winning pirate remains.

These are no longer just pirates - these are experienced sailors who are familiar with grammar and know how to solve problems as a team.

Therefore, feel free to include quizzes, relay races and team competitions in the pirate holiday scenario for children 7–9 years old.

For children in this age category, you can already come up with a storyline. And since the main objective pirates - to find a treasure, then the whole program should be connected with its search.

We are preparing a map for a pirate party for children, which will indicate the pirates’ path to the treasure. You can draw it or print it ready-made.

Aging the card by dipping the paper in strong tea leaves or coffee. Burn and tear the edges of the secret message. Of course, such a guide will not be given to teams in its original form.

An evil pirate - one of the parents tears the message into pieces at the beginning of the party, and the kids' goal is to get all the lost pieces. And for this you need to go through difficult tests. And only the winners of the competition will be able to receive the coveted piece of the map.

Secret password

What's a secret without a password? The team, going on a dangerous journey, must clearly know the code phrase. But it's not that easy to do.

It is known only to one member of the team, and it cannot be said out loud or written on paper. Therefore, now the lucky one who knows the password - a code phrase (the child recognizes it from a folded leaf that he takes out of a vase) will have to resort to acting. With gestures and movements, the baby gives the team hints, based on which they must guess the password.

Dangerous reefs

Only experienced and brave sea wolves can overcome the terrible reefs. The teams face a difficult test.

They must take part in a relay race, which is essentially an obstacle course. Of course, to organize such a large-scale competition, space is needed.

Therefore, it is better to hold this competition not indoors, but during a pirate party for children on the street.

But, if desired, such a relay race can be divided into several independent competitions.

We create an obstacle course. First, the participant must get out of the bay - run around 8-10 pins arranged in a zigzag pattern. Dive into the depths of the sea - crawl under three or four chairs placed in a row or low-stretched ropes.

To pass the area with piranhas - walk along the board installed above the children's pool, infested with children's fish - “evil piranhas”.

Cross a narrow strait - run, get between tapes, ropes attached to stands or chairs. It is advisable to make the strait winding.

Get your opponents out of the way by knocking down the pins with tennis balls. The participant does not continue the relay race without completing this task. It may take 5 or 8 attempts. Therefore, stock up on balls in large quantities.

Get to the island over the bumps. For bumps, use A-5 sheets (half a landscape sheet). Decorate pieces of sushi with original designs in the form of turtles, shells, starfish, and seashells.

Place the leaves at a large distance, but not in a straight line. A child can step on a bump with only one foot. If a participant stumbles, he starts this stage of the relay over again.

At the end of the journey, an island awaits the brave sea wolf - the child must stand in the hoop, lift it up and, after removing it over his own head, put the hula hoop back in place.

Bring good news to the team. At the end of the obstacle course, place a flowerpot in which you place coins or black marks. It is this attribute that the participant must bring to his team when returning to the beginning of the sea route.

After this, the next team member sets sail. The winner of the relay race is the team that first overcomes all the hardships of the sea voyage.

Quiz

Pirates who have sailed the seas for many days are well acquainted with both maritime terminology and the rules of pirate life. It's time to show off your knowledge. Children answer questions from the presenter, earning gold doubloons for their team for each correct answer.

  • The rudder of a ship is the steering wheel.
  • The favorite drink of pirates is rum.
  • Ship's kitchen - galley.
  • Jack Sparrow's ship is the Black Pearl.
  • The punishment for pirates who stole from their friends was to cut off their nose and ears.
  • Have a good voyage - seven feet under the keel.

Captains competition

Each captain receives a secret name that his opponent should not know. The nickname must be associated with any sea inhabitants: turtle, starfish, shark, stingray.

A picture of the prototype is attached to the back of the pirate leader.

The opponent's goal is to find out the opponent's name. But this is not so easy to do. After all, according to the terms of the competition, the captain is one-legged (children bend one leg at the knee and hold it with their hand).

Moving by jumping on one leg, the captains try to look behind the opponent’s back in order to be the first to see the clue.

Pirate party ideas for children over 10 years old

These experienced sailors spent more than one year away from their native shores. They can handle difficult tasks and are not afraid of dangerous trials.

Therefore, feel free to come up with a party scenario for pirate style for children over 10 years old, intricate plots intertwined with logical riddles and puzzles.

The scenario should be like a quest, where one task for a pirate party for children logically leads into the next.

The purpose of the trip, of course, is to search for treasure. But on the way to the treasured treasures, no one canceled the songs, dances and entertainment. As a pirate, this will require finance.

Therefore, at the beginning of the party, we enter the holiday currency, which will be needed for the game for children “Pirates at the Holiday”. With the earned or won piastres - medals or coins - participants will be able to buy drinks in an impromptu bar and buy the missing pieces of the map.

A codeword

Children must solve a difficult puzzle. They receive props in the form of ice cubes, in which the clue pictures are frozen. The first letter of each image is part of the code word. For example, the helm is “bumblebee”, “tiger”, “snail”, “river”, “wolf”, “apricot”, “moon”. Or depicts a cipher code.

You can freeze the image of letters to compose an entire phrase. The teams must complete the task until the ice melts.

Climb into the bottle

The guys must unravel the secret word. To do this, they receive 5 bottles each containing scrolls with hint texts.

The first team to solve the mysterious message becomes the winner.

To avoid questions about the correctness of the answer, we write the word on the board and cover it with a curtain.

You can add any competitions and games to the pirate party scenario for children and adults, adapting them to the pirate theme. In addition to the script, ideas from will help you prepare a pirate holiday for children.

Children and teachers of the health day camp "Sun Ray"(MAOU "House children's creativity"No. 22) village Bulanash, Artemovsky district cheerfully greeted the middle of the shift - the equator. The tenth day of the camp shift was dedicated to Pirates Day.

The morning of the tenth day in the Sunbeam camp began with a pirate commotion. After the traditional morning lineup and exercises, the chief pirate gave the command: “Whistle everyone up!” That is why, immediately after breakfast, all the children lined up on playground, where they learned about the beginning of the quest game “Adventurers”. Having received cards with tasks, the guys split into teams and went in search of treasure. And the journey was not going to be easy: the young adventurers had to go through a swamp, collect a sea chain, answer questions on the island “Make a Bend”, unravel the mystery of the magic circle, squeeze as much water as possible out of a sponge, and of course remember songs about summer, sea ​​and pirates.

In the afternoon, the “Pirate Show” competition for boys took place. Six of the most courageous and formidable pirates competed for the title of winner: Maxim Pikov, Kirill Lyzhin, Lev Mayorov, Evgeniy Tokarev, Mikhail Bogoroditsky and Dmitry Yashchenko. In the first competition “We have the honor to introduce ourselves,” dashing sea robbers talked about themselves and their hobbies in a creative way. Then the competition participants were tested for dexterity and resourcefulness: they put on military uniforms at speed, ate the contents of vitamin plates in the “Glutton” competition, and of course presented their talents in the “Homework” competition.

According to the results of the “Pirate Show”, the winner was the brave pirate of the 2nd squad - Mayorov Lev. All participants were awarded certificates and souvenirs. It was an interesting and exciting Pirates Day. Seven feet under the keel!

Material from Summer Camp

Name School of Pirates Form of competition - game program Age junior school age Goal: developing a sense of collectivism, cohesion, instilling respect for comrades Objectives: To acquaint children with maritime terminology;

Develop endurance and ingenuity through competitions and games Equipment, inventory, elements of pirate clothing, 2 jars, leaves with terms, 2 bottles with an encrypted message, 2 posters with a picture of a pirate, 110 disposable glasses, 2 small chests with chocolate coins, felt-tip pens

Preparation for the event Prepare pirate headbands, bandanas, team name on a pirate theme.

Form 2 teams of 10 people. Select elements of sea pirate clothing. Know maritime terms and ranks. Program summation card Certificates of completion of the pirate school are awarded. Summing up the event All participants are awarded chocolate coins

Progress of the event.

1.JUNG TRAINING

MARINE DICTIONARY (sailors have a special name for everything)

Rules: in a 3-liter jar - twisted leaves with sea words. Children take turns drawing leaves and giving their interpretation. Help from the audience is welcome.

  • Rear part of the ship (stern)
  • Kitchen on a ship (galley)
  • The front of the ship (bow)
  • Accommodation for the captain or passengers (cabin)
  • Wall inside a ship (bulkhead)
  • Side of the ship (side)
  • Room for sailors (cockpit)
  • Board for launching from a ship, ladder on a ship (ladder)
  • Ship's steering wheel (wheel)
  • Window on a ship (porthole)
  • Floor on a ship (deck)
  • Hourglass (hourglass) on a ship (flask)
  • Ship's bell (rynda)
  • Toilet on the ship (latrine)
  • The lowest part of the ship's interior (hold)
  • Bench in a boat (bank)
  • Steel hook
  • Box or chest for personal belongings (locker)

SEA KNOTS (all sailors must be able to tie and untie sea knots)

Rules: Team captains leave the hall. The remaining participants firmly hold hands, forming a chain. This chain needs to be “tied” into a sea knot. Players can twist around, step over the hands of the player standing next to them, and crawl anywhere without letting go of their neighbor’s hand. After the sea knot is ready and the participants have “twisted” to the limit, the pirate crew shouts: “Polundra!” The captains enter the hall and unravel each of their knots without breaking the chain.

SEA COMMAND (all sailors must be able to listen to the captain and follow orders around the ship)

  • Left hand drive! - step left.
  • Right steering wheel! - step to the right.
  • Nose! - step forward.
  • Stern! - step back.
  • Cannonball! - everyone squats.
  • The admiral is on board! - everyone freezes, stands at attention and salutes.

COMPLETION OF TRAINING

The chief pirate says: “You have successfully completed your training, now you are not cabin boys, but real sailors. But in order to become pirates, you still need to undergo practice.”

2. PRACTICE "TREASURE SEARCH"

The main pirate announces that a test period begins for all pirates, in which all pirates are one team, and their task is to get pieces of a code with which they can read the message and find the treasure. Each stage of testing is a piece of code. But first we need to determine who will be who.

FORMING A TEAM (on any pirate ship, except for the pirates themselves, there is a captain, boatswain, and treasurer)

  • CAPTAIN is the main person on the ship.
  • BOATSWAIN - the eldest among pirates.
  • TREASURER - manages the pirates' loot.
  • PIRATE - a sailor who has undergone baptism of fire and is part of the main clan.

CYPHER MINING

As the games progress, all found pieces of the cipher that are in the Kinder Surprise egg are given to the treasurer for safekeeping.

Task 1. Fort

Props: disposable glasses (55 pcs.), part of the code. We need to build a fort out of disposable cups. For your efforts we give you a piece of the code. The competition is held in the form of a relay race.

Task 2. Fishing

Props: inflated balloons. You need to “catch” the fish (yellow balls) of your opponent.

Task 3. Portrait of a pirate

Props: sheets with a portrait blank, felt-tip pens. It is held in the form of a relay race. Everyone comes running and completes the portrait of a pirate.

Having received all the pieces of the code, the children put them together, decipher the pirate's message, and find the chest.

The presenter brings out bottles with an encrypted message.

After reading the message, we began to obtain the code. Children must decipher in 1 minute.

DIVISION OF TREASURES.

We entrust the captain with dividing the treasures. There are chocolate coins in the chest.

Ekaterina Konevskaya
Scenario of the quest holiday “Pirate Adventures”

Holiday scenario« Pirate adventures»

Tasks:

1. Promote healthy image life, promote children’s involvement in physical education and sports.

2. Reinforce previously learned skills: running, jumping, hitting the target.

3. Comprehend and solve problems that arise under certain circumstances.

4. Develop physical qualities junior schoolchildren: strength, endurance, speed. Courage, agility, confidence.

5. Create a positive mood and joy adventure.

Decor: draperies, paper anchor, net, Jolly Roger, checkboxes.

Suits pirates: hats, vests, vests, bondans, torn pants.

The progress of the holiday

(music sounds, appears pirate)

Pirate1:

Hey half-hearted! All the way up!

What kind of joke? What kind of laughter?

We can't stand fun

We take what we want, we don’t ask.

Pirate2:

Arguing with us is of little use,

There are no barriers to the sea WOLF.

We know the treasures of all the seas

In the holds of different ships.

Pirate 1: Guys, I want to tell you the good news, you have a treasure hidden somewhere. But only real people are allowed to look for treasure. pirates.

Who wants to become like that and find treasures?

Pirate2:Those who wish must undergo INITIATION PIRATES:

Pirate1:To sail on ships you need to be able to maintain balance during a storm.

Pirate2: Pirates must be sharp.

Pirate1: All seafarers must be able to listen to the captain and follow orders for the ship:

Left hand drive! - step to the left.

Right steering wheel! - step to the right.

Nose! - step forward.

Stern! - step back.

Raise the sails! - everyone stops and raises their hands up.

Scrub the deck! - everyone pretends to wash the floor.

Cannonball! - everyone squats.

The admiral is on board! - everyone freezes, stands at attention and salutes.

Pirate 2: Let's all try to carry out my commands together, right rudder, stern, raise sails, cannonball, bow, admiral on board, scrub the deck, right rudder. Well done!

Pirate 1:Pirates must be cunning and not fall for tricks. You need to answer quickly and correctly puzzles:

Fastest from fear

Rushing (not a turtle, but a hare).

Who knows a lot about raspberries?

Clubfoot, brown... (not a wolf, but a bear)

In your warm puddle

Croaked loudly... (not a sparrow, but a frog).

Walked along a steep mountain

Overgrown with fur... (not a crocodile, but a ram).

In the thicket I raised my head,

Howling from hunger... (not a giraffe, but a wolf).

Like in a bus salon

Jumped into mom's bag... (not an elephant, but a baby kangaroo).

The sun's ray has gone out over the forest

The king of beasts is sneaking... (not a rooster, but a lion).

Having overcome all obstacles,

The faithful one hits with his hoof... (not a lion, but a horse).

He takes the hay with his trunk

Thick-skinned... (elephant, not hippo).

The tail is like a fan, there is a crown on the head.

There is no bird more beautiful than... (not a crow, but a peacock).

Who likes to run around on branches?

Of course, red... (not a fox, but a squirrel).

A simple question for kids:

“Who is the cat afraid of?”(not mice, but dogs)

Pirate2: Great team - everyone is so smart, cunning, dexterous! Future pirates are ready. But only the real ones can go in search of the real treasure. pirates, therefore all participants need to confirm the solemn oath:

"Joining the ranks pirates and I swear to honor treasure hunters pirate code“, don’t be a coward, don’t be discouraged, help your comrades, divide the found treasures according to honor and conscience, otherwise let me be deprived of my share of the treasures and thrown to the sharks.” We swear! We swear! We swear!

Raise the anchors

Let's go to the seas!

We are fearless guys.

Children: Because we pirates!

There is a menacing wave in the sea,

Hurricanes and storms

Well, we are sailing somewhere.

Children: Because we pirates!

We love all the animals

Inhabitants of the seas:

Octopus, dolphins, stingrays.

Children: Because we pirates!

We sharpened our knives

Those who didn't hide - tremble!

Only we are not to blame

Children: Because we pirates!

We're sailing straight to the island,

We'll find treasures there!

Let's live richly, friends.

Children: Because we pirates!

Pirate2: Now to find the treasure, you need to know where to look for it, if you complete all our tasks you will receive lines of verse from which you will compose a riddle and its solution - this will be the place where the treasure is hidden. Now you will be divided into teams. (To divide children into teams, you need to print two types of tokens in advance, the guys draw tokens from a hat and everyone stands on their team, each pirate will accompany his team to stations)

Pirate 1: And now each class must come up with a name for their team, choose a captain and come up with a motto. (invented, shouted)

Pirates 2: well, all the guys, and now on adventures!

(Tasks for stations, teams waybills, the route is planned so that the teams do not meet at stations)

Exercise 1 "ERUDITE" (Check for knowledge of maritime terms)

Sea vessel or otherwise... (ship)

The main person on the ship after the captain (boatswain)

Sailor Apprentice (cabin boy)

Tall wooden sail support (mast)

Launch board (ladder)

Sea robbers (pirates)

Ship's rudder (steering wheel)

Sun setting over the horizon (sunset)

Duty on the ship (watch)

Most famous pirate(Flint)

Ship's cook (cook)

Accommodation for captain or passengers (cabin)

A large body of salt water smaller than an ocean (sea)

The land is washed on all sides by what? What do you call something that is much larger than the sea? (ocean)

Stormy weather with thunder and lightning (storm)

Ship's rudder (steering wheel)

That which blows the sails (wind)

What does a sailor dream of doing after long voyage? (shore)

Convenient harbor for a ship (bay)

Sea storm (storm)

Back of the ship (stern)

Kitchen on a ship (galley)

Task 2 "Sea Pearl"

Teams line up like a train and pass the ball back and forth, first above their heads, then from the side, then between their legs

Props: ball

Task 3. "sea" captains competition

On the table (chair or sturdy surface) two glasses are placed. A straw for cocktails is placed nearby. The task of the players is to pour water from one glass to another using a straw as quickly as possible.

Requisites:2 glasses, straws

Task 4. "Pier"

The teams are given paper clips and an anchor, they must connect all the paper clips in a minute and attach the anchor to the chain. Who has the longest chain? Each one in turn.

Props: paper clips, cardboard anchor 2 pcs.

Task 5. "Journey"

Teams receive a world map cut into several parts, which they must assemble like a puzzle in 1 minute.

Props:2 cards.

Task 6. « Pirate dancing»

Sea dance music sounds "Bullseye". All participants must dance it. Just dancing pirate may show some dance tricks or movements. After pirate commands: And now we dance shoulder to shoulder, and now back to back, knee to knee, foot to foot, forehead to forehead.

Task 7. "Fog"

Skittles will be required for this competition. The pins are being set up "snake" in front of the team. Only the captain's eyes are open, the participants cling to him like a train, the task with their eyes closed is to try to go the distance without hitting the pins.

Props: skittles

Task 8. "Mark".

Team members line up one after another, each participant has a lump of newspaper in their hands, and take turns throwing the lumps into the bucket opposite, which team has more hits.

Props: 2 buckets, lumps from newspaper.

Task 9. "Island"

The team has laid out islands in front of them, the task is to get across one by one (jumping) across the islands from one shore to the other.

Props: islands cut from linoleum.

Pirate1: Guys, we had so much fun, I think friendship won. Let's open our treasure

(pirates give out gifts)

Pirate2:Did you guys like ours? adventure? Our journey is over for today, until we meet again.

(you can turn on the music to dance)

In this article, you will learn how to easily organize a wonderful pirate-themed birthday adventure with a hidden gift using our website. Such adventures are ideal not only for a group of children, but also for adults, for a birthday or any other holiday. It’s easy to change the holiday script, add or fill tasks according to your ideas and plans.

We will do a super pirate quest and not just a quest, but a video quest!

This is the captain Jack Sparrow who will give tasks in our adventures!

Our adventure will involve the most real pirate attributes: a real treasure map, pirate invitations, a black mark, a letter from Captain Morgan sealed in a bottle, a logbook from Captain Blackbeard. And Captain Jack Sparrow himself will give tasks to the participants!

You can download all the equipment used from our website and make it yourself; I will describe links to files and how to make the equipment at the end of the article.

If this is your first time on our website, then I will introduce you a little. Our website DrKvest.rf is made specifically to conduct quests (searching for a hidden gift) for birthdays and any other holidays, for children and adults. You create several tasks on our website and the person looking for a gift at each level must complete them and enter the correct answer to move on to the next task. The quest is completed using a computer, tablet or phone.

After completing all the tasks, the birthday boy will find out where the gift is hidden. In order to better understand what we're talking about, look at examples of quests from our readers and users in the section Examples and scenarios of quests .

For those who are not the first time on our website, I will say that the template for this quest is available for copying in the section Quest templates, you can copy it for yourself and edit it the way you like or leave everything as is.

So, let's begin. It all starts with this video!

Introductory video

I’ll tell you a little more about the video, since this will be a pirate quest, the tasks should be given by a real pirate, and who better suited for the role of a pirate than Captain Jack Sparrow. For this quest, we recorded 7 videos (1 introductory and 6 tasks) with Captain Jack Sparrow, who will address the viewer, give tasks and valuable information at each level.

As you understand from the introductory video, Captain Jack Sparrow stole the gift at night and hid it. But, like a true gentleman, luck gives you a chance to find it. He made a map with which you can find a gift, but divided it into 6 parts. For each completed task, Captain Jack Sparrow will tell you where part of the map is hidden. After completing all the tasks, you have all the parts of the map, and by collecting them you can find a gift. So we end up with 6 tasks.

Shortly before the birthday party, invitations will be sent to all participants (or distributed to their parents).

Invitations look like this


The invitation is in A4 page format; you can download the original invitation file at the end of the article.

What are invitations for? Firstly, it’s interesting for children to get something like this pirate invitation even before the birthday, this fuels interest :) Secondly, all invitations are different, each invitation has its own code in the form of three pirate drawings at the bottom of each invitation.

Here is an example of three different invitations, they all differ not only in the code at the bottom of the invitation, but also in the different number of icons on the card itself.

As you can see, the earth is drawn on the invitation, around it and on it itself there are icons of anchors, palm trees, flags, and black marks. So, on all these invitations this number is different. This is done in order to use it as a task in the quest, for example, you can ask the question “How many palm trees are on the invitation with the code HOOK, CEDANGE, BOMB,” and combine this as you like with different tasks. In total, we made 10 different invitations, but, of course, you can use fewer by the number of invitees.

So, the children received invitations, came to the party, you launched the quest and the children watched the introductory video.

This is how the quest will look on our website. Then the children press the button begin and move on to the first task.

Task one

This is how the first task will look on our website.

Here is a video from the first task in which Captain Jack Sparrow addresses the viewer

And here is the text of the first task:

« Here's my first assignment to test your pirate skills, and I'll see if you have the strength to search for treasure. You must count EXACTLY how many steps there are in your house. And this number will be the first part of the code. The second part of the code is the number of black marks on the invitation, at the bottom of which there are RUDDER, SKULL, ANCHOR. Combine these two numbers and you will get a code that will be the answer to this task.”

If you do the quest in an apartment, you can guess the number of steps in your entrance (as I did in the SAW style quest). If you live in a house, you can guess not the number of steps, but the number of anything that can be counted in the house. If the house is two storeys, then everything is clear.

So, the children count the number of steps and find an invitation that shows a steering wheel, a skull, an anchor and count the number of black marks on it.

Having counted everything and combined (not added) into one number, enter the correct answer:

This is where the answer will be entered:

and if the answer is correct, Captain Jack Sparrow tells them:

« Well done, right! Here's number 8-ХХХ-ХХХ-ХХХХ, call it and ask for One-Eyed JOE. He will tell you where the first part of the map is hidden

The children call the number and find out from One-Eyed JOE where the first part of the map is. You can use one of the dads as One-Eyed JOE, who can tell the children in a pirate voice that the first part of the map is hidden along one of the carpets.


Task two:

This is how the second task will look on our website.

Video from the second task, in which Captain Jack Sparrow addresses the viewer

Text of the second task:

“As you already heard, after the crash, Morgan escaped to a desert island. In this task you need to find a message that Morgan sent in the hope that whoever finds the message will save him. And as you know, all the pirates who find themselves on an uninhabited island send their messages in sealed bottles. Find a bottle in sea ​​location apartment, and Morgan on the bottle will tell you his secret. In response to this task, you must tell me the coordinates of the island on which Morgan buried his treasure."

So what to do? You need to search the most sea-worthy place in your apartment or house; naturally, the first thing that comes to mind is the bathroom.

Hidden in the bathroom is a bottle with a message from Captain Morgan. We will have to hide this bottle with a message in the bathroom.

As you can see, Captain Morgan himself is depicted on the bottle, and inside it is his message. You can download the image of the bottle label and Captain Morgan's letter at the end of the article; all you have to do is print them out.

So, the children go to the bathroom and find a bottle with a message there. They open the bottle and read the letter.

This is what Captain Morgan's letter looks like

Here is the text of Captain Morgan's letter:

I think that it is unlikely that anyone will find my letter, but if they do, let them know that most likely the last words of Captain Morgan are written here.

Yesterday I ended up on this uninhabited island after the crash of my Frigate. Most likely, I have little time left, since I only have provisions left for a few days and I only have 1 musket and a barrel of raw gunpowder.

If fate has brought me to this godforsaken land, I want to take my chance of salvation and tell you that I am ready to give my treasures to anyone for my salvation.

In our circles this island is called “Island of the Damned”, on this island I leave several signs, connecting them together you will get the coordinates of the island on which I buried my treasures.

To get coordinates you need:

4. The year of my birth.

Next, write the resulting numbers together without spaces and you will get the coordinates of the island on which I buried treasure, and there are a lot of them, believe old Captain Morgan. But in order to find out where all these coordinates are, you need to follow me to the “Shutter Island”.

Yeah, it’s clear, to find out the coordinates of the island, you need to find out how many palm trees are on this island and multiply this number by 145; count how many steering wheels there are on this island and multiply this number by 14; count how many crosses there are on this island and multiply this number by 5, and also somehow find out the year of birth of Captain Morgan.

How can you find out? Mmm, I need to think about it. Morgan gave the name of the island, “Isle of the Damned.” Let's take our first found part of the map and, lo and behold, it actually shows the island of the damned.

And the number of palm trees, steering wheels and crosses is marked on it. It remains great to find out the year of birth of Captain Morgan. How to do this? And this can be done very simply; in his task, Captain Jack Sparrow gives us a hint “ Find the bottle in the seaside part of the apartment, and Morgan on the bottle will tell you his secret "What kind of Morgan is on the bottle? Here's what it is.

Captain Morgan's birth year can be seen.

So we have all the initial data, all that remains is to calculate everything and enter the correct answer.

And Captain Jack Sparrow tells us:

“Great, now I can find Morgan's treasure, thank you, you were more helpful than I expected. Part of the map is in the big blue book in your bedroom."

The children go to the bedroom (or any other room you can think of) and find a blue book there, which contains the second part of the map.

Therefore, we must hide the second part of the map in the blue book. It is advisable to have one blue book on the shelf, or at least two. So that children don't have to gut the entire shelf.

And here is the second part of the map, hidden in the book.

Task three


Video of the third task in which Captain Jack Sparrow talks about the Frigate

Text of the third task:

“If you are a real pirate, then you know that among pirates there is an unspoken competition “for whose capture they will ask for a larger reward.” Such notices are usually hung in taverns where people eat and can always pay attention. My task: find a wanted notice in your place, multiply the amount for my capture by the number of anchors in Dead Man’s Cove and add the number of flags on the invitation, at the bottom of which are drawn a CORE, STEERING WHEEL, SKULL.”

So, so, so you need to find a “wanted poster for Captain Jack Sparrow,” as he said, such notices are usually hung in taverns where people eat, by analogy, such a notice should be looked for in the kitchen!

The children go to the kitchen and start looking for this advertisement, so we must hide this advertisement somewhere in the kitchen, for example, in the kitchen cabinet.

Wanted poster for Jack Sparrow! Wanted dead or alive :)

The file with the wanted notice for Captain Jack Sparrow is also located at the end of the article; you just need to print it.

And here is our advertisement hidden in the kitchen cabinet :)

Once the children find this ad, they see that the reward is 10,000 doubloons. Clearly, now you need to find out how many flags there are on the invitation, at the bottom of which there is a CORE, STEERING WHEEL, SKULL.

This is the invitation, let's see

Yeah, 4 flags, perform mathematical calculations and enter the correct answer.

In response, Captain Jack Sparrow tells them where the next part of the map is.

"Wow! You calculated everything correctly, but we thought you would never be able to complete this task. Pirates are used to relying on their strength, not their wits. Part of the card is hidden in the washing machine.”

Therefore, we hide the third part of the card in the washing machine :)

Task four


Video of the fourth task, in which Captain Jack Sparrow talks about the ship The Flying Dutchman and the black mark.

Text of the fourth task:

« Pirates are a very superstitious people, and when I was on the African continent, one Voodoo fortune teller told me under fear of death that I would gain the greatest power when I became the owner of a spell. In her vision, she saw that this spell was engraved on a certain round object of a dark color; death was depicted on one side of the object, and the spell itself was written on the other side. Of course, how does an old fortune teller from a remote village know that she described exactly the black mark, and exactly the one that was handed to me on the ship of the Flying Dutchman. Find out the spell and tell it to me, in return I will tell you where part of the map is hidden. Oh, yes, I almost forgot, the fortune teller said that she sees this object in a dark place. This place can be reached from the bookcase seven steps to the door and 14 steps to the bedroom. I myself don’t understand what we’re talking about, but I think you’ll solve this task, because I still have parts of the map!”

In this task you will definitely have to correct the text of the task and substitute your items. The essence of this task is for children to count the required number of steps from one landmark (wardrobe, sofa, table) in one direction, then in another, and so on until the object where the black mark is hidden.

It is best to hide the black mark in furniture, for example, in a chair, so the children will have to thoroughly comb through everything to find it, besides, the black mark is a rather small object and can be hidden well anywhere :)

After the children find the black mark, they read the spell on the back of it.

It’s hard to see in the photo, the spell sounds like this: “ Shaman's banana»:)

So, the black mark has been found, the spell has been read, we enter it and find out where the next part of the map is hidden.

Captain Jack Sparrow's response:

Well done! The devil himself would not have found this black mark in the whole wide world. You make a great pirate! Okay, okay, I won’t bore you with my meaningless speeches, part of the map is hidden under your bed.


The children search the space under the bed and find the fourth part of the map, which we hid there in advance :)

So, we already have 4 parts of the map, go to the next task, to get the fifth part, press the button Further.

Task five


Video from the fifth task, in which Captain Jack Sparrow will tell about the treasure of Captain Blackbeard:

Text of the fifth task:

« One day I arrived at one of the most remote ports in the Caribbean, so far away that the language local population it was difficult to understand. After drinking a couple of glasses of real rum, at the exit from the tavern, an old beggar turned to me. He asked me for some money and, since I had a good catch with me and Have a good mood, I handed the poor guy a couple of doubloons. The old man was surprised by such generosity and, in gratitude, began to tell me that he knew the secret of how to find Blackbeard’s treasure. He said that the "key" to Blackbeard's treasure could be found through his Logbook, which is kept by every ship's captain. Then I did not attach any importance to the old man’s stories, but now I am tormented by the thought that perhaps he was right! Your task is to find Blackbeard's Logbook. All I know is that it's hidden in some old library. Tell me the island where Blackbeard buried his treasure, and I will tell you where part of the map is hidden."

Clearly, we need to find out on which island Captain Blackbeard’s treasure is buried, and we can only find out from the logbook. The old man said it was hidden in the old library, which makes me think of a bookcase. We move to the bookcase, where we previously prudently hid this logbook.


As befits a logbook, it contains useful information for the captain of a ship, such as a nautical map of the world. At the end of the article I will provide a link where you can download and print the same logbook.

Scheme and types of ships

Types maritime knots and the structure of a ship's cannon

A map of England and Morse code (we will need it in the quest)

Pirate Dictionary and secret code pirates (the code will also be useful in the quest)

Pirate laws and flags of sea powers

And here are the notes of Captain Blackbeard, which he kept in his journal. He probably wrote down where he hid the treasure right here, let's read it.

This is true:)

So, let's read the entire entry and see which island they are going to bury their treasure on.

Crap! Captain Blackbeard turned out to be not so stupid, and encrypted the name of the skeleton with incomprehensible dots and dashes, what it meant and how to find the key to solving this code.

Wait a minute, wait a minute, if you carefully looked through the contents of the logbook, you should see some kind of alphabet, Morse code :)

So, we apply Morse code to the encryption and get the name of the island (three elephants) on which Blackbeard buried his treasure! Hurray, we urgently report this name to Captain Jack Sparrow in order to get another part of the map.

By the way, in the code the name of the island and the letters in the form of dots and dashes are separated by commas so that the meaning of the dots and dashes cannot be confused.

Enter the name of the island.

In response, Captain Jack Sparrow tells us:

Wow!!! With your help, I have become even richer than before! Of course, I will still have to look for these treasures on the skeleton, but I just have a nose for gold and I will quickly find it! Oh yes, do you want to know where part of the map is? Hmmm... let me think, I think I hid it in the mailbox.

And here is the mailbox in which we previously placed part of the map :)

We check it and find a map. Now press the button Further and move on to the last task.

Task six


Video from the sixth task:

Text sixth tasks:

« Now you've reached the last task. Well, I tried to make this the most difficult task you've ever had to solve. Solve this task and I will give you the last part of the map. Here's my assignment for you. Big Encyclopedic Dictionary, p1046, p617, p823, p172, p5, p984, b, p430, p776, p823, p1046, p1172, p984, p5, p776, p776, s, p1302, p1046, p617, p823, p172. Let's see how you solve this task! "

What is this strange p1172 or p776 and what is the Big Encyclopedic Dictionary? Of course, these are page numbers in the book Big Encyclopedic Dictionary. So, we take the Big Encyclopedic Dictionary and begin to open the indicated pages.

Yep, these numbers lead to pages where words starting with a certain letter begin.

Let's write them down and see what comes of it. Wow! Having written down all the letters, we got the following sentence.

"Dictionary of Foreign Words"

When you use your book for this task, be sure to edit the task for this quest to include the page numbers of your book.

Well! Let's go get it Dictionary of Foreign Words

And let's see what's in it...

A piece of paper with strange symbols??? What it is.

Stop, stop, it seems we have already seen such little men, oh yes, in logbook Captain Blackbeard has something similar, let's see.

Now all that’s left to do is decipher the message. After decoding we get “under the table”. Yeah, probably the last part of the map is hidden under the table. Let's go and search all the tables.

Hooray! Here is the last part of the map. We take it, but oh my God, it’s empty! The place where the gift is hidden is not marked on the map!!!

So, let's calm down and take a closer look at the last part of the map. Similar to back side something is written.

"Fire will help you"