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Semiconductor wafers for crystal production. Semiconductor wafers for crystal production Fuel for rocket and transport

Galacticraft- a modification that adds space rockets and many colonized planets to the game. Each planet generates unique resources, depending on the type of planet and suitability for life.
Each planet has several parameters that can be seen in a special menu:
Gravity - affects the behavior of entities in this world. The lower the gravity, the faster the body moves.
Suitability for life - shows the likelihood of mobs appearing on the planet. Mob spawning can be disabled even if gravity is at medium level.
The presence of life determines the presence of mobs on a given planet.

Push: This is a pretty good mod that adds variety to the game and gives you the opportunity to go to the Moon or Mars without any portals, on a real rocket, like the real Gagarin. If you wish, you can build your own space station.

Item IDs are indicated for easier search for crafting recipes.

    Worlds to fly

    NASA workbench

    Electric mechanisms

    Rocket collection

    Fuel for rockets and transport

    Astronaut equipment

    Flight to the moon

    Creation of a lunar station

Resources

We stock up on resources because we will need a lot of them. We will need iron, coal, aluminum, copper, tin and silicon. And also not a lot of red dust, diamonds and lapis lazuli. It is better to place all the mechanisms and the launch pad in a separate room, since they will not be useful for anything else.

1. Worlds to fly

Earth- a standard game world and the only planet near which you can create an orbital station.

Orbital station- a dimension created by the player if he has the necessary resources. It has weak gravity and a complete absence of any mobs. To fly, you need a rocket of any level.

Moon- is a satellite of the Earth, and in terms of compatibility, the first celestial body mastered by the player. Lunar gravity is 18% of Earth's, there is no atmosphere, but this does not prevent the appearance of several types of mobs.

Mars- the closest planet to Earth with many unique resources. Mobs appear abundantly on the surface of the planet and in underground caves, and gravity is 38% of Earth's. The atmosphere is apparently not suitable for breathing. To fly to Mars, you need to create a level 2 rocket.

Venus- a planet added to Galacticraft 4. It features a large number of lava and acid lakes on the surface. It is impossible to be on this planet without a thermal suit. Gravity is 90% of Earth's. To fly, you need a level 3 rocket.

Asteroids- A dimension consisting of many pieces of rock of different sizes, levitating in space. Because of low level Mobs constantly appear due to low light levels. You can fly to it using only a level 3 rocket.

The galactic map also displays other planets that are not available for flight in the current version of the modification.

2. NASA Workbench

Things like a rocket, a cargo rocket and a lunar rover are assembled on a special workbench.

Aluminum wire (ID 1118)

It will be needed for crafting and transferring energy from generators to mechanisms.

6 wool (any)
3 aluminum ingots

Chip manufacturer (ID 1116:4)

Aluminum ingots 2 pieces, lever, etc.

Coal generator (ID 1115)

Let's craft it, since we will need energy...

3 copper ingots
4 iron

Now we install the generator and stretch the aluminum wire from the output of the generator to the input of the chip manufacturer.

We put coal in the generator, and redstone, silicon and diamond in the corresponding slots in the producer. What we put in the fourth slot determines the type of chip we produce.

    Red torch (main wafer)

    Follower (advanced wafer)

    Lapis lazuli (blue solar semiconductor wafer)

Compressor (ID 1115:12)

1 copper
6 aluminum
1 anvil (ID 145)
1 main wafer

The compressor runs on coal. We place 2 iron ingots in it and get compressed iron. Now we place a plate of compressed iron and 2 pieces of coal into the compressor (the location is not important) and we get compressed steel.

Now you're ready to create your NASA workbench.

Crafting table- a multiblock, and there must be enough space around it to place it. In total, the workbench has the following recipes: Level 1 Rocket, Level 2 Rocket, Level 3 Rocket, Cargo Rocket, Automatic Cargo Rocket and Buggy.

The level 1 rocket is unlocked by default and will only take you to the Moon. To fly longer distances, you will need a tier 2 rocket.

3. Electrical mechanisms

Electricity can be used not only for the production of microcircuits - you can do:

Electric oven (ID 1117:4)

Electric compressor (ID 1116)

Battery (ID 4706:100)

Allows mechanisms to operate in the absence of generators,
for example, on the Moon.

Module “Energy storage” (ID 1117)

Allows you to store huge amounts of energy. The top slot is used to charge the battery, the bottom slot increases the capacity to 7.5 MJ.

Solar panel (2 types)

For the panels to work, they need direct access to the sun, meaning you must be able to see the sun when standing next to the panel. It should not be blocked by mountains or ceilings. The panels do not work in the rain. They are connected by aluminum wires, like all mechanisms in this mod.

  • Main (ID 1113)

Stands still. Gets more energy in the middle of the day.

Maximum capacity 10000 RF.

  • Advanced (ID 1113:4)

An advanced solar panel differs from a basic one in that it follows the sun throughout the day, therefore collecting the maximum amount of energy throughout the day.

Maximum capacity 18750 RF.

Here are the recipes we will need:

Blue solar semiconductor wafer

Single solar module (ID 4705)

Whole solar panel (ID 4705:1)

Thick aluminum wire (for advanced panel) ID 1118:1

Steel pole (ID 4696)

4. Assembling the rocket

The main material is Heavy-duty coating (ID 4693) and its crafting uses compressed steel, aluminum and bronze.

The moon and its inhabitants are waiting for you.

Head fairing (ID 4694)

Rocket stabilizer (ID 4695)

Tin canister (ID 4688)

Level 1 Rocket Engine (ID 4692)

Now that all the parts are ready, we assemble the rocket on the NASA workbench (the top 3 slots for chests are the rocket inventory).

The rocket is launched from airstrip (ID 1089), which consists entirely of iron.

A 3 by 3 platform is being assembled.

5. Fuel for rockets and transport

First of all we do empty liquid canister (4698:1001)

It will store processed fuel from oil. Oil can be found underground.

The “factory” requires energy to operate. You need to put oil in the top slot. It is enough to put a bucket of oil. Running back and forth with a bucket is not logical, just like making 10 buckets. I did this: craft bucket And fired glass (ID 1058:1). You can have more than one, since it stacks filled with the same liquid and empty. Found oil. You place the same glass nearby and fill it with a bucket. If my memory serves me right, then the glass fits 4 buckets. Next, we break the glass and pick it up, take it to the plant and fill it with oil in the reverse order...

P.S. Glass can also carry other liquids. Personally, I tried oil, lava and water.

We put a bucket of oil in the left cell, and a canister in the right. We click CLEAN and the process starts if there is access to energy.

Now we need fuel loader (ID 1103)

We place it close to the launch pad, supply electricity to it and load fuel. One canister is enough for one flight.

6. Astronaut equipment

Your equipment is in a separate tab

  • Oxygen cylinders (3 types)
  • Frequency module
  • Oxygen mask
  • Parachute
  • Oxygen equipment

To fill oxygen cylinders, you need and. To craft them we will need the following components:

Fan (ID 4690)

Ventilation valve (ID 4689)

Oxygen concentrator (ID 4691)

Now let's start crafting the above 1096 and 1097

Oxygen collector (ID 1096)

Oxygen compressor (ID 1097)

Also needed for oxygen transfer oxygen pipe (ID 1101)

Oxygen cylinder (3 types) of different capacities(I did it big and didn’t worry)

Small (ID 4674)

Medium (ID 4675)

Large (ID 4676)

We connect the blue output of the collector to the blue output of the compressor with an oxygen pipe, supply electricity, put an oxygen cylinder in the compressor slot and wait until it is filled.

Now let's craft the rest of the equipment:

Frequency module (ID 4705:19) needed in order to hear in the absence of oxygen on the surface of the planets.

Oxygen mask (ID 4672)

Parachute (ID 4715) which can then be repainted in any color

Oxygen equipment (ID 4673)

7. Flight to the Moon

Now everything is ready for the first flight to the Moon. What you need to take with you:

  • Armor and weapons
  • Equipment
  • Fuel loader, battery and fuel canister for the return flight

You can also make a flag:

Before you fly away, I advise you to prepare everything to build your own lunar base, since the demon of the spacesuit can be located there.

8. Creation of a lunar station

Quite unexpectedly, it is possible to plant a tree on the Moon that will serve as a source of oxygen for breathing. We put a block of earth, a sprout and use bone meal on it (if the tree is large, then a square of four sprouts is needed). Now let's look at the necessary mechanisms.

Components required for crafting mechanisms:

Fan (ID 4690)

Ventilation valve (ID 4689)

Oxygen pipe (ID 1101)

Assembly of mechanisms:

Oxygen collector (ID 1096) collects air from surrounding foliage blocks and transmits it through pipes.

Module “Oxygen storage” (ID 1116:8)- stores up to 60,000 units of oxygen (a large cylinder, for comparison, stores 2,700 units)

Oxygen bubble distributor (ID 1098)- consumes oxygen and electricity and creates an oxygen bubble with a radius of 10 blocks, inside which you can breathe.

Oxygen seal (ID 1099)- fills a sealed room with oxygen and after filling it does not waste any more. Every 5 seconds the room is checked for depressurization. If it is large, then several fillers are needed. Pipes and wires passing through walls should be sealed with two blocks of tin.

Sealed oxygen pipe (ID 1109:1)

Sealed aluminum wire (ID 1109:14)

Oxygen compressor (ID 1097)– fills oxygen cylinders with air obtained through pipes.

Oxygen decompressor (ID 1097:4)– pumps oxygen out of cylinders and transmits it through pipes.

Oxygen sensor (ID 1100) – gives a red signal when there is air.

Lunar station using an oxygen bubble generator

To use the placeholder, you must have closed room, but it must have an input. An airlock is used for this. Make a horizontal or vertical frame of any size from the airlock frame blocks, and then replace one block with the airlock controller.

Airlock frame (ID 1107)

Airlock controller (ID 1107:1)

The gateway does not consume electricity and can be configured to allow only you through.

This is what a small station looks like with a filler and a gateway...

LET'S GO!!!

Get into the rocket and press space. The rocket will take off, and you can control it while in flight. The rocket's inventory and fuel quantity can be viewed by pressing F. Once the rocket reaches a height of 1100 blocks, the destination menu will open. We choose the Moon. Immediately hold down the spacebar to slow down the fall. Once on the surface, break the descent module and take the dropped rocket and launch pad. Oxygen cylinders last for 13-40 minutes, depending on their size. Yes, if you find yourself on the moon at night, you will have to fight mobs in spacesuits.

I was with you

In this part of the guide we will talk about alloys and working with them. In the mod you can make several alloys, as well as smelt vanilla ores - iron and gold.

Just a tip: iron and gold ores, when smelted in a furnace from Tinkers’ Construct, do not give experience, but from one ore you can get not one, as usual, but two whole ingots. You can also use a smelting furnace to melt items made entirely of iron or gold. For example, elements of armor, trolleys, scissors, grates, buckets, armor for horses, etc. Naturally, all these items must be intact.

So let's build melting furnace. It is made from various dried blocks. Remember when I told you to make more dried bricks? (link) Now they will go into action.

The furnace layout is very simple. First we make the base, it can be 3 by 3, 4 by 4 or 5 by 5 in size:

Practice has shown that a size of 3 by 3 is quite sufficient. Moreover, you can increase the capacity of the oven by using rows in height.
We place the blocks of the next row 1 block beyond the base. I don’t see the point in showing the order. Just look at how it should look in finished form and you will understand:


The necessary units of the melting furnace, which are installed in this row above the base.

Smelter controller:


We only need one controller, through it we will enter the furnace menu, throw material into the smelting, distribute the order of draining the alloy and metals if several of them have accumulated in the furnace.

Dried tank(for lava):


One tank is enough. We load lava into it in buckets (with a bucket of PKM lava in the tank). Maximum 4 buckets included. Do not forget that as the furnace operates, lava is consumed, so it is always worth keeping a supply of buckets of lava in some separate chest

Smelter plums:


It is through the drains that the molten material is poured into tanks and casting tables. In a stove with a base of 3 by 3 blocks, you can install 10 drains at once. In the option proposed above, 6 are installed (3 on the left and 3 on the right).

Draining the molten mass is impossible without forge, which is connected to the smelter drain window:


The number of forges required is equal to the number of smelter drains.

Casting table And casting tank:


The casting table is used to create castings, pour molten material into finished castings, form blood drops, make rods for crossbow bolts, create ingots, etc. The casting reservoir is used to create entire blocks from molten materials at once.

You can increase the capacity of the furnace by raising the walls with blocks dried tanks(not for lava, but transparent), dried windows or dried glass. In my opinion, glass is cheaper to manufacture.



You can also build up a stove using ordinary dried blocks, for example, blocks of dried masonry, but then you will not see the “insides” of the stove, and sometimes this is simply necessary. In short, increasing capacity with transparent blocks is smarter.

After we assemble a stove of the size we need and fill the dried tank with lava, the smelter controller window should display the combustion process. Now you can go to the stove menu (RMB on the controller) and start melting.

To cast parts of tools or weapons, we will need... castings, i.e. forms into which we will pour metal. To make one casting you need 2 gold bars (or 1 gold ore)

Advice: it is better to immediately make all the most necessary castings; in the future, many of them will still be useful, and what is not useful can be melted in the furnace back into ingots.

For all castings you will need almost a stack of gold, or a little more than a third of a stack of gold ore.

Castings are made as follows:

1 . We melt gold in the stove. On a table for cutting parts from cheap material (for example, cobblestone), we cut out part of a tool or weapon.


2 . Place the cut out part on the casting table


3 . RMB on the forge. Gold will fill the part and you will get a casting shape. The part itself will disappear. Well, to hell with her.



Also, molds can be made not from gold, but from molten clay, but such molds are disposable and disappear immediately after pouring the metal. It's troublesome, in short. So it would be much smarter to make the forms directly from gold. They are eternal.

Now we can melt the material we need for the tool, place the casting mold on the casting table and fill the mold. On each form (as before on the diagrams) it is indicated how much material (ingots) is needed to make one or another part of the tools.


Don’t forget to look, otherwise you’ll be running around putting the material in the oven and waiting for it to melt.



The finished parts, after they have cooled, as can be seen from the running percentages (when you hover the cursor over the casting filled with metal), we take them out of the molds, go to the forge and there we assemble the parts into a single unit.

A few words about alloys .

Manyulin- the simplest alloy of cobalt and ardite. I threw them block by block into the oven, waited until they melted and began to mix. As a result, we get 2 ingots of manulin - the coolest metal in fashion. Almost... Because in some cases some cobalt performs better than manulin due to its basic features. These features are perfectly described in the book “Materials and You,” which is given to you from the very beginning. And crafting it is as easy as shelling pears - combine a book with an empty diagram in the crafting window.

There are three more interesting alloys in fashion: molten clay, slimesteel And pig steel. When making them, the main thing is to know the exact amount of ingredients.

Molten Clay

To get 1 ingot of molten clay (when it cools down, it turns into an ordinary brick), you need to throw 1 cobblestone, 1 earth and 2 snowballs into the stove.
To get 1 block of molten clay (when it cools down, it turns into a block of baked clay), you need to throw 4 cobblestones, 4 earths and 8 snowballs (or, attention (!), 1 block of snow) into the stove.

Slithesteel

It contains purple slime, which quite rarely falls from the foliage of trees growing on the floating islands of the normal world. You can grow such trees as seedlings by planting them on a block of land from the island.

To get 1 ingot of slime steel, you need to throw 1 purple slime, 4 cobblestones and 1 iron ingot into the stove.
To get 1 block of slime steel, increase everything by 9 times.

Svinostal

The most capricious alloy, which is best done in blocks at once.

For 1 block of pig steel, you need to throw 1 emerald, 3 iron ingots and 60 rotten flesh into the furnace (when smelted, it gives blood). But when we form a casting block of pig steel in the table, there will still be a little blood left in the stove (3mV - millivedra). To prevent blood from remaining, it is better to immediately make 5 blocks of pork steel and not worry about it. For 5 blocks of pig steel we need 5 emeralds, 15 iron ingots and 297 rotten flesh.

By the way, you can cast blood balls from rotten flesh (32 rotten flesh - 1 blood ball). Melt the flesh and simply pour it onto the casting table without any form. The ball will form on its own.

The Ostek group of companies offers high-quality plates from various materials from the world's leading manufacturers (MEMC, Shin-Etsu, AXT, PlanOptik, CMK, Roditi, Freiberger, Dowa, Sumco, etc.).

A semiconductor wafer is a semi-finished product for further production microcircuits and semiconductor devices.

Semiconductor wafers are the basis for microelectronic manufacturing and related fields. final product(microcircuit, MEMS sensor, microfluidic device, etc.). The quality of subsequent operations and functionality final product.

Standard Semiconductor Wafer Sizes

The diameter of the plates largely determines the cost of the final products.

Round plate diameter:

  • - 1 inch.
  • - 2 inches (50.8 mm). Thickness 275 microns.
  • - 3 inches (76.2 mm). Thickness 375 microns.
  • - 4 inches (100 mm). Thickness 525 microns.
  • - 5 inches (127 mm) and 125 mm (4.9 inches). Thickness 625 microns.
  • - 5.9 inches (150 mm, often called "6 inches"). Thickness 675 microns.
  • - 7.9 inches (200 mm, often called "8 inches"). Thickness 725 microns.
  • - 11.8 inches (300 mm, often called "12 inches" or "Pizza Size Plate"). Thickness 775 microns.
  • - 18 inches (450 mm). Thickness 925 microns (expected).
  • The diameter of the plates largely determines the cost of the final products. Modern mass production they switch to a diameter of 450 mm for monocrystalline silicon and 200 mm for gallium arsenide, since a lot of identical crystals can be placed on such wafers. At the same time, enterprises specializing in R&D still actively use plates with a diameter of 100 and 150 mm.

    Production technology and materials of semiconductor wafers

    Most microcircuits are produced on the basis of monocrystalline silicon (Si) wafers or epitaxial silicon wafers (Epi Si). When higher performance and resistance to external electromagnetic influences are required, silicon-on-insulator (SOI) wafers are used. Microwave devices are made from gallium arsenide (GaAs) wafers, which are also widely used in the production of LEDs along with wafers from other direct-gap semiconductors. Acoustic devices and piezoelectric resonators are made on the basis of monocrystalline quartz plates. Amorphous silica (Fused silica) is widely used as a temporary carrier in technologies using extremely thin plates, as well as as a basis for various sensors. Glass wafers are actively used in the production of MEMS, MOEMS and optoelectronic devices.

    To create functional layers on the surface of wafers and in their volume, complex processes of ion implantation, diffusion, photolithography, sputtering, liquid and plasma etching, and others are used. The quality and reproducibility of these operations depends on the quality of the wafers used. It is extremely important that the semiconductor wafers have the correct geometry because this is especially critical in photolithography processes. All mechanical and Chemical properties plates must be balanced in such a way that the plate can be subjected to a large number of technological processes, each of which has a certain sensitivity to the properties of the plates used.